is it all fun and games with wellness these days? it sure seems that way, with direct-to-consumer and direct-to-employer solutions popping up routinely in the news and your itunes store or android market. even organizations like the robert wood johnson foundation are focusing on their efficacy.
we’re going to talk about why during our september cohealth tweet chat. we’ll be joined by trapper markelz, the head of product at meyou health, a wholly owned subsidiary of healthways, inc. meyou health delivers mobile and social products to improve our well-being through small, incremental changes.
tweet chat agenda
join us on wednesday, september 21, at noon ET when we’ll kick around these questions:
Q1: what’s the promise of health games?
Q2: what can we achieve with health games that’s different from other change efforts?
Q3: what evidence do we have about their effectiveness?
Q4: what makes a “good” health game, considering design, implementation, measurement?
Q5: where do games go wrong in these same areas?
Q6: are there any considerations specific to building games for the employer space?
about cohealth chats
cohealth tweet chats are held the third wednesday of every month from noon to 1 pm ET. you can follow us on twitter and join our linkedin group, where we regularly share information and discuss ideas, approaches and outcomes.
- want to know more about cohealth? look here.
- interested in past chats? browse recaps.
- new to tweet chats? read this.
see you september 21.