employers are increasingly turning their attention to social health games as the moat-spanning drawbridge between employee dispassion and confusion and better health outcomes.
if you’re in this camp, then consider attending the games for health conference in boston from june 12 through june 14. the event brings together a variety of researchers, game developers and health professionals to review, brainstorm and collaborate on how video games and video game technologies are finding new roles in health and health care.
tuesday, june 12, is devoted entirely to discussing and demoing mobile games to improve health, and i’m delighted to be on that agenda to share hotseat. bonnie feldman, the author of the fantastic mobile social and fun: games for health kicks off out & about: 3rd annual mobile serious games. the day also includes presentations and demos from striiv, zamzee, mapmyfitness, mindbloom and others. i’ll showcase hotseat at 4 pm.
hotseat is a new health app that uses social accountability, gameful design and our extreme attachment to our smartphones to decrease our extreme attachment to our seats. now known as “sitting disease,” our sedentary lifestyles are catching up with us and presenting health risks ranging from obesity to premature death. with hotseat, employers and health plans can get employees up and moving and reach employees whether they’re at their desk or even have a desk. working with each employee’s calendar availability to make sure there are no conflicts, hotseat sets up a daily roster of two-minute activity breaks and nudges employees through reminders to complete them. employees can take their breaks solo, or they can create collaborative and competitive challenges to make the breaks social and fun. hotseat is available for iphone. android to follow.
about the games for health conference
this is the 8th annual games for health conference. there are major tracks on exergaming, sensorimotor rehab, nutrition games, medical training, and cognitive and emotional health. preconference events focus on mobile games, game accessibility, and medical modeling and simulation.
the keynotes this year are:
- constance steinkuehler squire, senior policy analyst for the white house office of science and technology policy. constance will discuss the opportunities for videogames to address national challenges, including those in health, health care and biotechnology.
- bill crounse, MD, senior director of worldwide health for microsoft. bill will present “connecting & kinecting health and health care,” which will explore how microsoft and its partners are merging its information and game technologies to create global solutions for personal health and professional health care.
- jane mcgonigal, new york times bestselling author and co-founder of superbetter labs. jane will highlight the design and release of superbetter, a game-based social application designed to help people boost personal resilience and lead healthier, longer and more positive lives.